Recent Devlog Posts
Made enemy “AI” a little better; add a display of the enemy name during targeting; tweak a few places to change how a selection is highlighted to make it more obvious; some boring (to talk about) refactoring and trying things out that haven’t gotten anywhere yet; started on building out the village of the fae.
Tweak movement code to make it a little less slippery and to have less “jittering” at corners. Add foot step sounds. Add a screenshot button. Actually implement status effects in battle. Implement a couple of localization-related things. A bunch of refactoring. Small bug fixes and various tweaks. The merchant in Shoda’s Brook, aka “Uncle Reg”. Violet’s actual uncle, and just an overall good guy to Kiel and Omen.
Skipped Gruedorf for 3 months Got and/or drew some real art Finished most of the core systems Lots of refactoring and bug fixes Built a demo of the first chunk of the game (sorta) Hi again. In my last post I closed with the words “If it comes down to it, I’ll always choose putting time into the game over posting a devlog.” That turned out to be more prophetic than I anticipated!
Made most of an entirely unrelated game. Released a game I wrote years ago, finally. Tried a couple of things in Black Mountain that weren’t definitely wins, and put them on the back burner instead. Made myself some handy debugging UI in-game. Updated and added functionality to my cutscene framework. Wrote and implemented (real, but draft) cutscenes for the beginning of the game. Investigated how to handle localization in the future, and left some proof-of-concept stuff in place.
Drew a bunch more interiors Did a bit of a style test on a sprite The last week has been pretty productive in terms of “work done” but honestly not a lot interesting to talk about. Interiors I finished the remainder of the story-important interior maps (assuming I don’t realize I missed some). As you can probably see, these little homes are mostly built out of reusable pieces. This is because I got tired of drawing maps in the least efficient way possible!