Recent Devlog Posts
Continued Godot 4 migration - cutscenes, save games, shadows, and a lot of menu work. Plus, some discussion of _ready().
I moved, decided to migrate to Godot 4, and then rambled a lot about coroutines.
Made enemy “AI” a little better; add a display of the enemy name during targeting; tweak a few places to change how a selection is highlighted to make it more obvious; some boring (to talk about) refactoring and trying things out that haven’t gotten anywhere yet; started on building out the village of the fae.
Tweak movement code to make it a little less slippery and to have less “jittering” at corners. Add foot step sounds. Add a screenshot button. Actually implement status effects in battle. Implement a couple of localization-related things. A bunch of refactoring. Small bug fixes and various tweaks. The merchant in Shoda’s Brook, aka “Uncle Reg”. Violet’s actual uncle, and just an overall good guy to Kiel and Omen.
Skipped Gruedorf for 3 months Got and/or drew some real art Finished most of the core systems Lots of refactoring and bug fixes Built a demo of the first chunk of the game (sorta) Hi again. In my last post I closed with the words “If it comes down to it, I’ll always choose putting time into the game over posting a devlog.” That turned out to be more prophetic than I anticipated!